Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems.
It can also be performed using webcams, voice chat systems like Skype, or online games and/or virtual worlds like Second Life.
In some contexts cybersex is enhanced by the use of a webcam to transmit real-time video of the partners.
Channels used to initiate cybersex are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message with any possible variation of the text "Wanna cyber? " or a request for "C2C"/"C4C" ("cam to cam" and "cam for cam", respectively).
Cybersex can occur either within the context of existing or intimate relationships, e.g.
among lovers who are geographically separated, or among individuals who have no prior knowledge of one another and meet in virtual spaces or cyberspaces and may even remain anonymous to one another.
An internet relationship is a relationship between people who have met online, and in many cases know each other only via the Internet.
An internet relationship (or online relationship) is generally sustained for a certain amount of time before being titled a relationship, just as in-person relationships.
Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.
The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.
The quality of a cybersex encounter typically depends upon the participants' abilities to evoke a vivid, visceral mental picture in the minds of their partners.
Imagination and suspension of disbelief are also critically important.